mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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88 lines
3.2 KiB
C
88 lines
3.2 KiB
C
/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Slot.h>
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#include <spine/extension.h>
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#include <spine/Skeleton.h>
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typedef struct {
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Slot super;
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float attachmentTime;
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} _Slot;
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Slot* Slot_create (SlotData* data, Skeleton* skeleton, Bone* bone) {
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Slot* self = SUPER(NEW(_Slot));
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CONST_CAST(SlotData*, self->data) = data;
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CONST_CAST(Skeleton*, self->skeleton) = skeleton;
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CONST_CAST(Bone*, self->bone) = bone;
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Slot_setToSetupPose(self);
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return self;
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}
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void Slot_dispose (Slot* self) {
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FREE(self);
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}
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void Slot_setAttachment (Slot* self, Attachment* attachment) {
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CONST_CAST(Attachment*, self->attachment) = attachment;
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SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time;
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}
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void Slot_setAttachmentTime (Slot* self, float time) {
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SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time - time;
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}
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float Slot_getAttachmentTime (const Slot* self) {
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return self->skeleton->time - SUB_CAST(_Slot, self) ->attachmentTime;
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}
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void Slot_setToSetupPose (Slot* self) {
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Attachment* attachment = 0;
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self->r = self->data->r;
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self->g = self->data->g;
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self->b = self->data->b;
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self->a = self->data->a;
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if (self->data->attachmentName) {
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/* Find slot index. */
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int i;
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for (i = 0; i < self->skeleton->data->slotCount; ++i) {
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if (self->data == self->skeleton->data->slots[i]) {
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attachment = Skeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
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break;
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}
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}
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}
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Slot_setAttachment(self, attachment);
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}
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