mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
221 lines
7.4 KiB
TypeScript
221 lines
7.4 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine.webgl {
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export class Input {
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element: HTMLElement;
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lastX = 0;
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lastY = 0;
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buttonDown = false;
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currTouch: Touch = null;
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touchesPool = new Pool<spine.webgl.Touch>(() => {
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return new spine.webgl.Touch(0, 0, 0);
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});
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private listeners = new Array<InputListener>();
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constructor (element: HTMLElement) {
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this.element = element;
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this.setupCallbacks(element);
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}
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private setupCallbacks(element: HTMLElement) {
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element.addEventListener("mousedown", (ev: UIEvent) => {
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if (ev instanceof MouseEvent) {
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let rect = element.getBoundingClientRect();
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let x = ev.clientX - rect.left;
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let y = ev.clientY - rect.top;
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].down(x, y);
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}
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this.lastX = x;
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this.lastY = y;
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this.buttonDown = true;
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}
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}, true);
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element.addEventListener("mousemove", (ev: UIEvent) => {
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if (ev instanceof MouseEvent) {
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let rect = element.getBoundingClientRect();
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let x = ev.clientX - rect.left;
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let y = ev.clientY - rect.top;
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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if (this.buttonDown) {
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listeners[i].dragged(x, y);
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} else {
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listeners[i].moved(x, y);
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}
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}
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this.lastX = x;
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this.lastY = y;
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}
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}, true);
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element.addEventListener("mouseup", (ev: UIEvent) => {
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if (ev instanceof MouseEvent) {
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let rect = element.getBoundingClientRect();
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let x = ev.clientX - rect.left;
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let y = ev.clientY - rect.top;
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].up(x, y);
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}
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this.lastX = x;
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this.lastY = y;
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this.buttonDown = false;
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}
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}, true);
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element.addEventListener("touchstart", (ev: TouchEvent) => {
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if (this.currTouch != null) return;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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let rect = element.getBoundingClientRect();
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let x = touch.clientX - rect.left;
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let y = touch.clientY - rect.top;
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this.currTouch = this.touchesPool.obtain();
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this.currTouch.identifier = touch.identifier;
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this.currTouch.x = x;
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this.currTouch.y = y;
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break;
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}
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].down(this.currTouch.x, this.currTouch.y);
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}
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console.log("Start " + this.currTouch.x + ", " + this.currTouch.y);
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this.lastX = this.currTouch.x;
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this.lastY = this.currTouch.y;
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this.buttonDown = true;
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ev.preventDefault();
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}, false);
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element.addEventListener("touchend", (ev: TouchEvent) => {
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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if (this.currTouch.identifier === touch.identifier) {
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let rect = element.getBoundingClientRect();
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let x = this.currTouch.x = touch.clientX - rect.left;
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let y = this.currTouch.y = touch.clientY - rect.top;
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this.touchesPool.free(this.currTouch);
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].up(x, y);
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}
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console.log("End " + x + ", " + y);
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this.lastX = x;
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this.lastY = y;
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this.buttonDown = false;
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this.currTouch = null;
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break;
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}
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}
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ev.preventDefault();
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}, false);
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element.addEventListener("touchcancel", (ev: TouchEvent) => {
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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if (this.currTouch.identifier === touch.identifier) {
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let rect = element.getBoundingClientRect();
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let x = this.currTouch.x = touch.clientX - rect.left;
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let y = this.currTouch.y = touch.clientY - rect.top;
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this.touchesPool.free(this.currTouch);
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].up(x, y);
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}
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console.log("End " + x + ", " + y);
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this.lastX = x;
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this.lastY = y;
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this.buttonDown = false;
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this.currTouch = null;
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break;
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}
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}
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ev.preventDefault();
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}, false);
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element.addEventListener("touchmove", (ev: TouchEvent) => {
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if (this.currTouch == null) return;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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if (this.currTouch.identifier === touch.identifier) {
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let rect = element.getBoundingClientRect();
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let x = touch.clientX - rect.left;
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let y = touch.clientY - rect.top;
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let listeners = this.listeners;
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for (let i = 0; i < listeners.length; i++) {
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listeners[i].dragged(x, y);
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}
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console.log("Drag " + x + ", " + y);
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this.lastX = this.currTouch.x = x;
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this.lastY = this.currTouch.y = y;
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break;
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}
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}
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ev.preventDefault();
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}, false);
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}
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addListener(listener: InputListener) {
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this.listeners.push(listener);
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}
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removeListener(listener: InputListener) {
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let idx = this.listeners.indexOf(listener);
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if (idx > -1) {
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this.listeners.splice(idx, 1);
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}
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}
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}
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export class Touch {
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constructor(public identifier: number, public x: number, public y: number) {
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}
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}
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export interface InputListener {
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down(x: number, y: number): void;
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up(x: number, y: number): void;
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moved(x: number, y: number): void;
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dragged(x: number, y: number): void;
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}
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}
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