mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
152 lines
6.5 KiB
XML
152 lines
6.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>spinecsharpxamarinios</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>spine-monogame-xamarinstudio-ios</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;IOS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<DefineConstants>IOS</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="spine-csharp\" />
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<Folder Include="spine-xna\" />
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<Folder Include="spine-csharp\Attachments\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
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<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
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<Name>MonoGame.Framework.iOS</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\Attachment.cs">
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<Link>spine-csharp\Attachments\Attachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\BoundingBoxAttachment.cs">
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<Link>spine-csharp\Attachments\BoundingBoxAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Animation.cs">
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<Link>spine-csharp\Animation.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\AnimationState.cs">
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<Link>spine-csharp\AnimationState.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\AnimationStateData.cs">
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<Link>spine-csharp\AnimationStateData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Atlas.cs">
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<Link>spine-csharp\Atlas.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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<Link>spine-csharp\Bone.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\BoneData.cs">
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<Link>spine-csharp\BoneData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Json.cs">
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<Link>spine-csharp\Json.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Skeleton.cs">
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<Link>spine-csharp\Skeleton.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\SkeletonBounds.cs">
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<Link>spine-csharp\SkeletonBounds.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\SkeletonData.cs">
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<Link>spine-csharp\SkeletonData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\SkeletonJson.cs">
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<Link>spine-csharp\SkeletonJson.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Skin.cs">
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<Link>spine-csharp\Skin.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Slot.cs">
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<Link>spine-csharp\Slot.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\Util.cs">
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<Link>spine-xna\Util.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\XnaTextureLoader.cs">
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<Link>spine-xna\XnaTextureLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Event.cs">
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<Link>spine-csharp\Event.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\EventData.cs">
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<Link>spine-csharp\EventData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\MeshBatcher.cs">
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<Link>spine-xna\MeshBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\RegionBatcher.cs">
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<Link>spine-xna\RegionBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonMeshRenderer.cs">
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<Link>spine-xna\SkeletonMeshRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\src\SkeletonRegionRenderer.cs">
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<Link>spine-xna\SkeletonRegionRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
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<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\Attachments\SkinnedMeshAttachment.cs">
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<Link>spine-csharp\Attachments\SkinnedMeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraint.cs">
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<Link>spine-csharp\IkConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-csharp\src\IkConstraintData.cs">
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<Link>spine-csharp\IkConstraintData.cs</Link>
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</Compile>
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</ItemGroup>
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</Project>
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