85 lines
3.8 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineAttachmentLoader)
@objcMembers
public final class AttachmentLoader {
internal let wrappee: spine_attachment_loader
internal init(_ wrappee: spine_attachment_loader) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? AttachmentLoader else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public func newRegionAttachment(skin: Skin, name: String?, path: String?, sequence: Sequence) -> RegionAttachment {
let result = spine_attachment_loader_new_region_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8), path?.cString(using: .utf8), sequence.wrappee)
return RegionAttachment(result)
}
public func newMeshAttachment(skin: Skin, name: String?, path: String?, sequence: Sequence) -> MeshAttachment {
let result = spine_attachment_loader_new_mesh_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8), path?.cString(using: .utf8), sequence.wrappee)
return MeshAttachment(result)
}
public func newBoundingBoxAttachment(skin: Skin, name: String?) -> BoundingBoxAttachment {
let result = spine_attachment_loader_new_bounding_box_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8))
return BoundingBoxAttachment(result)
}
public func newPathAttachment(skin: Skin, name: String?) -> PathAttachment {
let result = spine_attachment_loader_new_path_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8))
return PathAttachment(result)
}
public func newPointAttachment(skin: Skin, name: String?) -> PointAttachment {
let result = spine_attachment_loader_new_point_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8))
return PointAttachment(result)
}
public func newClippingAttachment(skin: Skin, name: String?) -> ClippingAttachment {
let result = spine_attachment_loader_new_clipping_attachment(wrappee, skin.wrappee, name?.cString(using: .utf8))
return ClippingAttachment(result)
}
deinit {
spine_attachment_loader_dispose(wrappee)
}
}