mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-13 10:38:46 +08:00
203 lines
6.7 KiB
Swift
203 lines
6.7 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpinePhysicsConstraintData)
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@objcMembers
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public final class PhysicsConstraintData: PosedData, ConstraintData {
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internal let wrappee: spine_physics_constraint_data
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internal init(_ wrappee: spine_physics_constraint_data) {
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self.wrappee = wrappee
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super.init(wrappee)
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}
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public convenience init(name: String?) {
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let ptr = spine_physics_constraint_data_create(name)
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self.init(ptr)
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}
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public func getRtti() -> Rtti {
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let result = spine_physics_constraint_data_get_rtti(wrappee)
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return Rtti(result)
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}
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public func createMethod(skeleton: Skeleton) -> Constraint {
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let result = spine_physics_constraint_data_create_method(wrappee, skeleton.wrappee)
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return Constraint(result)
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}
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public func getBone() -> BoneData {
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let result = spine_physics_constraint_data_get_bone(wrappee)
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return BoneData(result)
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}
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public func setBone(bone: BoneData) {
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spine_physics_constraint_data_set_bone(wrappee, bone.wrappee)
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}
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public func getStep() -> Float {
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return spine_physics_constraint_data_get_step(wrappee)
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}
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public func setStep(step: Float) {
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spine_physics_constraint_data_set_step(wrappee, step)
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}
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public func getX() -> Float {
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return spine_physics_constraint_data_get_x(wrappee)
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}
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public func setX(x: Float) {
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spine_physics_constraint_data_set_x(wrappee, x)
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}
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public func getY() -> Float {
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return spine_physics_constraint_data_get_y(wrappee)
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}
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public func setY(y: Float) {
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spine_physics_constraint_data_set_y(wrappee, y)
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}
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public func getRotate() -> Float {
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return spine_physics_constraint_data_get_rotate(wrappee)
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}
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public func setRotate(rotate: Float) {
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spine_physics_constraint_data_set_rotate(wrappee, rotate)
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}
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public func getScaleX() -> Float {
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return spine_physics_constraint_data_get_scale_x(wrappee)
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}
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public func setScaleX(scaleX: Float) {
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spine_physics_constraint_data_set_scale_x(wrappee, scaleX)
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}
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public func getShearX() -> Float {
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return spine_physics_constraint_data_get_shear_x(wrappee)
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}
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public func setShearX(shearX: Float) {
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spine_physics_constraint_data_set_shear_x(wrappee, shearX)
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}
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public func getLimit() -> Float {
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return spine_physics_constraint_data_get_limit(wrappee)
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}
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public func setLimit(limit: Float) {
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spine_physics_constraint_data_set_limit(wrappee, limit)
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}
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public func getInertiaGlobal() -> Bool {
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return spine_physics_constraint_data_get_inertia_global(wrappee) != 0
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}
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public func setInertiaGlobal(inertiaGlobal: Bool) {
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spine_physics_constraint_data_set_inertia_global(wrappee, inertiaGlobal ? 1 : 0)
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}
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public func getStrengthGlobal() -> Bool {
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return spine_physics_constraint_data_get_strength_global(wrappee) != 0
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}
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public func setStrengthGlobal(strengthGlobal: Bool) {
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spine_physics_constraint_data_set_strength_global(wrappee, strengthGlobal ? 1 : 0)
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}
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public func getDampingGlobal() -> Bool {
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return spine_physics_constraint_data_get_damping_global(wrappee) != 0
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}
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public func setDampingGlobal(dampingGlobal: Bool) {
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spine_physics_constraint_data_set_damping_global(wrappee, dampingGlobal ? 1 : 0)
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}
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public func getMassGlobal() -> Bool {
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return spine_physics_constraint_data_get_mass_global(wrappee) != 0
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}
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public func setMassGlobal(massGlobal: Bool) {
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spine_physics_constraint_data_set_mass_global(wrappee, massGlobal ? 1 : 0)
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}
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public func getWindGlobal() -> Bool {
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return spine_physics_constraint_data_get_wind_global(wrappee) != 0
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}
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public func setWindGlobal(windGlobal: Bool) {
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spine_physics_constraint_data_set_wind_global(wrappee, windGlobal ? 1 : 0)
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}
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public func getGravityGlobal() -> Bool {
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return spine_physics_constraint_data_get_gravity_global(wrappee) != 0
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}
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public func setGravityGlobal(gravityGlobal: Bool) {
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spine_physics_constraint_data_set_gravity_global(wrappee, gravityGlobal ? 1 : 0)
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}
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public func getMixGlobal() -> Bool {
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return spine_physics_constraint_data_get_mix_global(wrappee) != 0
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}
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public func setMixGlobal(mixGlobal: Bool) {
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spine_physics_constraint_data_set_mix_global(wrappee, mixGlobal ? 1 : 0)
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}
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public func getName() -> String? {
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let result = spine_physics_constraint_data_get_name(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func getSkinRequired() -> Bool {
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return spine_physics_constraint_data_get_skin_required(wrappee) != 0
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}
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public func getSetupPose() -> PhysicsConstraintPose {
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let result = spine_physics_constraint_data_get_setup_pose(wrappee)
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return PhysicsConstraintPose(result)
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}
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public func setSkinRequired(skinRequired: Bool) {
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spine_physics_constraint_data_set_skin_required(wrappee, skinRequired ? 1 : 0)
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}
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public func rtti() -> Rtti {
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let result = spine_physics_constraint_data_rtti(wrappee)
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return Rtti(result)
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}
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deinit {
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spine_physics_constraint_data_dispose(wrappee)
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}
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} |