mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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96 lines
3.3 KiB
Swift
96 lines
3.3 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineRenderCommand)
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@objcMembers
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public final class RenderCommand: NSObject {
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internal let wrappee: spine_render_command
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internal init(_ wrappee: spine_render_command) {
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self.wrappee = wrappee
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super.init()
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}
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public override func isEqual(_ object: Any?) -> Bool {
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guard let other = object as? RenderCommand else { return false }
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return self.wrappee == other.wrappee
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}
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public override var hash: Int {
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var hasher = Hasher()
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hasher.combine(self.wrappee)
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return hasher.finalize()
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}
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public func getPositions() -> UnsafeMutablePointer<Float>? {
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return spine_render_command_get_positions(wrappee)
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}
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public func getUvs() -> UnsafeMutablePointer<Float>? {
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return spine_render_command_get_uvs(wrappee)
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}
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public func getColors() -> OpaquePointer? {
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return spine_render_command_get_colors(wrappee)
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}
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public func getDarkColors() -> OpaquePointer? {
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return spine_render_command_get_dark_colors(wrappee)
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}
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public func getNumVertices() -> Int32 {
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return spine_render_command_get_num_vertices(wrappee)
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}
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public func getIndices() -> OpaquePointer? {
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return spine_render_command_get_indices(wrappee)
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}
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public func getNumIndices() -> Int32 {
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return spine_render_command_get_num_indices(wrappee)
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}
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public func getBlendMode() -> BlendMode {
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return spine_render_command_get_blend_mode(wrappee)
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}
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public func getTexture() -> OpaquePointer? {
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return spine_render_command_get_texture(wrappee)
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}
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public func getNext() -> RenderCommand {
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let result = spine_render_command_get_next(wrappee)
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return RenderCommand(result)
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}
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deinit {
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spine_render_command_dispose(wrappee)
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}
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} |