mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-13 02:28:44 +08:00
211 lines
6.8 KiB
Swift
211 lines
6.8 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineSkeletonData)
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@objcMembers
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public final class SkeletonData: NSObject {
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internal let wrappee: spine_skeleton_data
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internal init(_ wrappee: spine_skeleton_data) {
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self.wrappee = wrappee
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super.init()
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}
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public override func isEqual(_ object: Any?) -> Bool {
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guard let other = object as? SkeletonData else { return false }
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return self.wrappee == other.wrappee
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}
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public override var hash: Int {
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var hasher = Hasher()
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hasher.combine(self.wrappee)
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return hasher.finalize()
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}
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public convenience init() {
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let ptr = spine_skeleton_data_create()
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self.init(ptr)
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}
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public func findBone(boneName: String?) -> BoneData {
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let result = spine_skeleton_data_find_bone(wrappee, boneName?.cString(using: .utf8))
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return BoneData(result)
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}
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public func findSlot(slotName: String?) -> SlotData {
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let result = spine_skeleton_data_find_slot(wrappee, slotName?.cString(using: .utf8))
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return SlotData(result)
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}
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public func findSkin(skinName: String?) -> Skin {
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let result = spine_skeleton_data_find_skin(wrappee, skinName?.cString(using: .utf8))
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return Skin(result)
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}
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public func findEvent(eventDataName: String?) -> EventData {
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let result = spine_skeleton_data_find_event(wrappee, eventDataName?.cString(using: .utf8))
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return EventData(result)
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}
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public func findAnimation(animationName: String?) -> Animation {
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let result = spine_skeleton_data_find_animation(wrappee, animationName?.cString(using: .utf8))
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return Animation(result)
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}
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public func getName() -> String? {
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let result = spine_skeleton_data_get_name(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func setName(inValue: String?) {
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spine_skeleton_data_set_name(wrappee, inValue?.cString(using: .utf8))
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}
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public func getBones() -> ArrayBoneData {
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return spine_skeleton_data_get_bones(wrappee)
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}
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public func getSlots() -> ArraySlotData {
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return spine_skeleton_data_get_slots(wrappee)
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}
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public func getSkins() -> ArraySkin {
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return spine_skeleton_data_get_skins(wrappee)
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}
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public func getDefaultSkin() -> Skin {
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let result = spine_skeleton_data_get_default_skin(wrappee)
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return Skin(result)
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}
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public func setDefaultSkin(inValue: Skin) {
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spine_skeleton_data_set_default_skin(wrappee, inValue.wrappee)
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}
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public func getEvents() -> ArrayEventData {
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return spine_skeleton_data_get_events(wrappee)
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}
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public func getAnimations() -> ArrayAnimation {
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return spine_skeleton_data_get_animations(wrappee)
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}
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public func getConstraints() -> ArrayConstraintData {
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return spine_skeleton_data_get_constraints(wrappee)
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}
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public func getX() -> Float {
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return spine_skeleton_data_get_x(wrappee)
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}
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public func setX(inValue: Float) {
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spine_skeleton_data_set_x(wrappee, inValue)
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}
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public func getY() -> Float {
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return spine_skeleton_data_get_y(wrappee)
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}
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public func setY(inValue: Float) {
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spine_skeleton_data_set_y(wrappee, inValue)
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}
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public func getWidth() -> Float {
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return spine_skeleton_data_get_width(wrappee)
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}
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public func setWidth(inValue: Float) {
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spine_skeleton_data_set_width(wrappee, inValue)
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}
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public func getHeight() -> Float {
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return spine_skeleton_data_get_height(wrappee)
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}
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public func setHeight(inValue: Float) {
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spine_skeleton_data_set_height(wrappee, inValue)
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}
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public func getReferenceScale() -> Float {
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return spine_skeleton_data_get_reference_scale(wrappee)
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}
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public func setReferenceScale(inValue: Float) {
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spine_skeleton_data_set_reference_scale(wrappee, inValue)
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}
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public func getVersion() -> String? {
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let result = spine_skeleton_data_get_version(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func setVersion(inValue: String?) {
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spine_skeleton_data_set_version(wrappee, inValue?.cString(using: .utf8))
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}
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public func getHash() -> String? {
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let result = spine_skeleton_data_get_hash(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func setHash(inValue: String?) {
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spine_skeleton_data_set_hash(wrappee, inValue?.cString(using: .utf8))
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}
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public func getImagesPath() -> String? {
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let result = spine_skeleton_data_get_images_path(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func setImagesPath(inValue: String?) {
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spine_skeleton_data_set_images_path(wrappee, inValue?.cString(using: .utf8))
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}
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public func getAudioPath() -> String? {
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let result = spine_skeleton_data_get_audio_path(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func setAudioPath(inValue: String?) {
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spine_skeleton_data_set_audio_path(wrappee, inValue?.cString(using: .utf8))
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}
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public func getFps() -> Float {
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return spine_skeleton_data_get_fps(wrappee)
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}
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public func setFps(inValue: Float) {
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spine_skeleton_data_set_fps(wrappee, inValue)
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}
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deinit {
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spine_skeleton_data_dispose(wrappee)
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}
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} |