97 lines
3.3 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineToProperty)
@objcMembers
public final class ToProperty: NSObject {
internal let wrappee: spine_to_property
internal init(_ wrappee: spine_to_property) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? ToProperty else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public func getRtti() -> Rtti {
let result = spine_to_property_get_rtti(wrappee)
return Rtti(result)
}
public func mix(pose: TransformConstraintPose) -> Float {
return spine_to_property_mix(wrappee, pose.wrappee)
}
public func apply(skeleton: Skeleton, pose: TransformConstraintPose, bone: BonePose, value: Float, local: Bool, additive: Bool) {
spine_to_property_apply(wrappee, skeleton.wrappee, pose.wrappee, bone.wrappee, value, local ? 1 : 0, additive ? 1 : 0)
}
public func rtti() -> Rtti {
let result = spine_to_property_rtti(wrappee)
return Rtti(result)
}
public func getOffset() -> Float {
return spine_to_property_get__offset(wrappee)
}
public func setOffset(value: Float) {
spine_to_property_set__offset(wrappee, value)
}
public func getMax() -> Float {
return spine_to_property_get__max(wrappee)
}
public func setMax(value: Float) {
spine_to_property_set__max(wrappee, value)
}
public func getScale() -> Float {
return spine_to_property_get__scale(wrappee)
}
public func setScale(value: Float) {
spine_to_property_set__scale(wrappee, value)
}
deinit {
spine_to_property_dispose(wrappee)
}
}