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* Migrate to unified API to support 64 bit platforms. * Remove call to game.exit() in ExampleGame.cs as this is no longer supported. * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
18 lines
856 B
Plaintext
18 lines
856 B
Plaintext
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-xamarinstudio-ios", "spine-monogame-xamarinstudio-ios.csproj", "{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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