2025-05-26 13:24:06 +02:00

107 lines
4.3 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package flixelExamples;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.FlxG;
import flixel.group.FlxSpriteGroup;
import spine.flixel.SkeletonSprite;
import spine.flixel.FlixelTextureLoader;
import flixel.FlxState;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
class EventsExample extends FlxState {
var loadBinary = true;
override public function create():Void {
FlxG.cameras.bgColor = 0xffa1b2b0;
var button = new FlxButton(0, 0, "Next scene", () -> FlxG.switchState(() -> new FlixelState()));
button.setPosition(FlxG.width * .75, FlxG.height / 10);
add(button);
var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new FlixelTextureLoader("assets/spineboy.atlas"));
var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/spineboy-pro.skel") : Assets.getText("assets/spineboy-pro.json"), atlas, .25);
var animationStateData = new AnimationStateData(data);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(data, animationStateData);
// add callback to the AnimationState
skeletonSprite.state.onStart.add(entry -> log('Started animation ${entry.animation.name}'));
skeletonSprite.state.onInterrupt.add(entry -> log('Interrupted animation ${entry.animation.name}'));
skeletonSprite.state.onEnd.add(entry -> log('Ended animation ${entry.animation.name}'));
skeletonSprite.state.onDispose.add(entry -> log('Disposed animation ${entry.animation.name}'));
skeletonSprite.state.onComplete.add(entry -> log('Completed animation ${entry.animation.name}'));
skeletonSprite.state.setAnimationByName(0, "walk", true);
var trackEntry = skeletonSprite.state.addAnimationByName(0, "run", true, 3);
skeletonSprite.setBoundingBox(trackEntry.animation);
skeletonSprite.setBoundingBox();
skeletonSprite.screenCenter();
skeletonSprite.skeleton.setBonesToSetupPose();
add(skeletonSprite);
trackEntry.onEvent.add(
(entry, event) -> log('Custom event for ${entry.animation.name}: ${event.data.name}'));
add(textContainer);
super.create();
}
private var textContainer = new FlxSpriteGroup();
private var logs = new Array<FlxText>();
private var logsNumber = 0;
private var yOffset = 12;
private function log(text:String) {
var length = logs.length;
var newLog = new FlxText(250, 30, text);
newLog.x = 50;
newLog.y = 20 + yOffset * logsNumber++;
newLog.color = 0xffffffff;
textContainer.add(newLog);
if (logs.length < 35) {
logs.push(newLog);
} else {
logs.shift().destroy();
logs.push(newLog);
textContainer.y -= yOffset;
}
}
}