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spine-runtimes/spine-cocos2dx/example/proj.ios_mac
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badlogic 1be3c1a6b4 [c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
..
ios
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
mac
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
spine-cocos2d-x.xcodeproj
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
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