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spine-runtimes/spine-cocos2dx/example
History
badlogic e5d6f3f202 [cocos2dx] Fixed Android build of example
2017-02-28 16:07:52 +01:00
..
Classes
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
proj.android
[cocos2dx] Fixed Android build of example
2017-02-28 16:07:52 +01:00
proj.ios_mac
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
proj.linux
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
proj.win32
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
Resources/common
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
.cocos-project.json
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
.gitignore
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
CMakeLists.txt
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
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