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# spine-as3
The spine-as3 runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using Adobe's ActionScript 3.0 (AS3). The [`spine.flash` package](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3/spine-as3/src/spine/flash) can be used to render Spine animations using Flash. spine-as3 can be extended to enable Spine animations for other AS3 projects, such as [Starling](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-starling).
## Licensing
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
## Spine version
spine-as3 works with data exported from Spine 3.5.xx.
spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported.
spine-as3 does not yet support loading the binary format.
## Usage
1. Create a new Flex or Adobe AIR project in your preferred IDE.
2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip)
3. Add the sources from `spine-as3/spine-as3/src/` to your project
## Example
The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
3. Download and install [Adobe Flash Player 23 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
6. Click `Add` and browse to `flex_sdk`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
8. Right click the `Main.as` file in `spine-as3-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3`, you will have to compile the project to an `.swc` and place it in `spine-as3-example/libs`.
## Demos
* [Flash Demo](http://esotericsoftware.com/files/runtimes/spine-as3/spineboy/index.html)
[Flash Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-as3/spine-as3-example/src/spine/Main.as#L43)
## Notes
- Atlas images should not use premultiplied alpha.