jvasti 23af9ad659 Cocos2d-iphone v.3.1 support
PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
..
2014-07-28 17:49:26 +03:00
2014-05-19 21:36:21 +02:00

spine-cocos2d-iphone v3.0

The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the contents of a cocos2d version 3.0.x distribution into the spine-cocos2d-iphone/3.0/cocos2d directory.
  3. Open the XCode project file for iOS or Mac from the spine-cocos2d-iphone/3.0 directory.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/3.0/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/3.0/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Spineboy Golbins

podspec (maintained externally)