jvasti 23af9ad659 Cocos2d-iphone v.3.1 support
PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
2014-07-25 22:09:50 +02:00
2014-04-23 12:04:43 +02:00
2014-05-23 16:21:41 +02:00
2014-07-17 03:45:31 +03:00
2014-01-19 16:59:25 +01:00
2014-04-23 12:04:43 +02:00
2014-07-27 00:13:23 +02:00
2014-05-19 15:35:45 +02:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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