2014-05-23 12:37:55 +02:00

248 lines
9.2 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2.1
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- You are granted a perpetual, non-exclusive, non-sublicensable and
-- non-transferable license to install, execute and perform the Spine Runtimes
-- Software (the "Software") solely for internal use. Without the written
-- permission of Esoteric Software (typically granted by licensing Spine), you
-- may not (a) modify, translate, adapt or otherwise create derivative works,
-- improvements of the Software or develop new applications using the Software
-- or (b) remove, delete, alter or obscure any trademarks or any copyright,
-- trademark, patent or other intellectual property or proprietary rights
-- notices on or in the Software, including any copy thereof. Redistributions
-- in binary or source form must include this license and terms.
--
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
spine = {}
spine.utils = require "spine-lua.utils"
spine.SkeletonJson = require "spine-lua.SkeletonJson"
spine.SkeletonData = require "spine-lua.SkeletonData"
spine.BoneData = require "spine-lua.BoneData"
spine.SlotData = require "spine-lua.SlotData"
spine.Skin = require "spine-lua.Skin"
spine.RegionAttachment = require "spine-lua.RegionAttachment"
spine.MeshAttachment = require "spine-lua.MeshAttachment"
spine.SkinnedMeshAttachment = require "spine-lua.SkinnedMeshAttachment"
spine.Skeleton = require "spine-lua.Skeleton"
spine.Bone = require "spine-lua.Bone"
spine.Slot = require "spine-lua.Slot"
spine.AttachmentType = require "spine-lua.AttachmentType"
spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
spine.Animation = require "spine-lua.Animation"
spine.AnimationStateData = require "spine-lua.AnimationStateData"
spine.AnimationState = require "spine-lua.AnimationState"
spine.EventData = require "spine-lua.EventData"
spine.Event = require "spine-lua.Event"
spine.SkeletonBounds = require "spine-lua.SkeletonBounds"
spine.utils.readFile = function (fileName, base)
if not base then base = system.ResourceDirectory end
local path = system.pathForFile(fileName, base)
local file = io.open(path, "r")
if not file then return nil end
local contents = file:read("*a")
io.close(file)
return contents
end
local json = require "json"
spine.utils.readJSON = function (text)
return json.decode(text)
end
spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.
spine.Skeleton.new_super = spine.Skeleton.new
function spine.Skeleton.new (skeletonData, group)
local self = spine.Skeleton.new_super(skeletonData)
self.group = group or display.newGroup()
self.images = {}
-- Customizes where images are found.
function self:createImage (attachment)
return display.newImage(attachment.name .. ".png")
end
-- Customizes what happens when an image changes, return false to recreate the image.
function self:modifyImage (attachment)
return false
end
-- updateWorldTransform positions images.
local updateWorldTransform_super = self.updateWorldTransform
function self:updateWorldTransform ()
updateWorldTransform_super(self)
local images = self.images
local skeletonR, skeletonG, skeletonB, skeletonA = self.r, self.g, self.b, self.a
for i,slot in ipairs(self.drawOrder) do
local image = images[slot]
local attachment = slot.attachment
if not attachment then -- Attachment is gone, remove the image.
if image then
display.remove(image)
images[slot] = nil
end
elseif attachment.type == spine.AttachmentType.region then
if image and image.attachment ~= attachment then -- Attachment image has changed.
if self:modifyImage(image, attachment) then
image.lastR, image.lastA = nil, nil
image.attachment = attachment
else -- If not modified, remove the image and it will be recreated.
display.remove(image)
images[slot] = nil
image = nil
end
end
if not image then -- Create new image.
image = self:createImage(attachment)
if image then
image.attachment = attachment
image.anchorX = 0.5
image.anchorY = 0.5
image.width = attachment.width
image.height = attachment.height
else
print("Error creating image: " .. attachment.name)
image = spine.Skeleton.failed
end
if slot.data.additiveBlending then image.blendMode = "add" end
images[slot] = image
end
-- Position image based on attachment and bone.
if image ~= spine.Skeleton.failed then
local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)
local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
if not image.lastX then
image.x, image.y = x, y
image.lastX, image.lastY = x, y
elseif image.lastX ~= x or image.lastY ~= y then
image:translate(x - image.lastX, y - image.lastY)
image.lastX, image.lastY = x, y
end
local xScale = attachment.scaleX * flipX
local yScale = attachment.scaleY * flipY
-- Fix scaling when attachment is rotated 90 or -90.
local rotation = math.abs(attachment.rotation) % 180
if (rotation == 90) then
xScale = xScale * slot.bone.worldScaleY
yScale = yScale * slot.bone.worldScaleX
else
xScale = xScale * slot.bone.worldScaleX
yScale = yScale * slot.bone.worldScaleY
if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
image.rotationWarning = true
print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
.." cardinal angles will not work as expected with Corona.\n"
.." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
end
end
if not image.lastScaleX then
image.xScale, image.yScale = xScale, yScale
image.lastScaleX, image.lastScaleY = xScale, yScale
elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
image.lastScaleX, image.lastScaleY = xScale, yScale
end
rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
if not image.lastRotation then
image.rotation = rotation
image.lastRotation = rotation
elseif rotation ~= image.lastRotation then
image:rotate(rotation - image.lastRotation)
image.lastRotation = rotation
end
local r, g, b = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b
if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
image:setFillColor(r, g, b)
image.lastR, image.lastG, image.lastB = r, g, b
end
local a = skeletonA * slot.a
if a and (image.lastA ~= a or not image.lastA) then
image.lastA = a
image.alpha = image.lastA -- 0-1 range, unlike RGB.
end
self.group:insert(image)
end
end
end
if self.debug then
for i,bone in ipairs(self.bones) do
if not bone.line then
bone.line = display.newLine(0, 0, bone.data.length, 0)
bone.line:setStrokeColor(1, 0, 0)
end
bone.line.x = bone.worldX
bone.line.y = -bone.worldY
bone.line.rotation = -bone.worldRotation
if self.flipX then
bone.line.xScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.xScale = 1
end
if self.flipY then
bone.line.yScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.yScale = 1
end
self.group:insert(bone.line)
if not bone.circle then
bone.circle = display.newCircle(0, 0, 3)
bone.circle:setFillColor(0, 1, 0)
end
bone.circle.x = bone.worldX
bone.circle.y = -bone.worldY
self.group:insert(bone.circle)
end
end
if self.debugAabb then
if not self.bounds then
self.bounds = spine.SkeletonBounds.new()
self.boundsRect = display.newRect(self.group, 0, 0, 0, 0)
self.boundsRect:setFillColor(0, 0, 0, 0)
self.boundsRect.strokeWidth = 1
self.boundsRect:setStrokeColor(0, 1, 0, 1)
end
self.bounds:update(self, true)
local width = self.bounds:getWidth()
local height = self.bounds:getHeight()
self.boundsRect.x = self.bounds.minX + width / 2
self.boundsRect.y = -self.bounds.minY - height / 2
self.boundsRect.width = width
self.boundsRect.height = height
self.group:insert(self.boundsRect)
end
end
return self
end
return spine