Furkan Üzümcü cbb775af97 Static cast rgba value
Add static_cast to the rgba valuse to cast them to sf::Uint8, so that
compiler warnings can be avoided.
2014-07-17 03:45:31 +03:00
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2014-07-17 03:45:31 +03:00
2014-05-12 23:29:32 +02:00
2014-01-20 04:51:20 +01:00

spine-sfml

The spine-sfml runtime provides functionality to load, manipulate and render Spine skeletal animation data using SFML. spine-sfml is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse CDT, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
  3. Copy the SFML binaries into the spine-sfml/Debug directory so they can be found when the example is run.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-sfml/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-sfml/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example