mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 16:26:40 +08:00
98 lines
3.5 KiB
ActionScript
98 lines
3.5 KiB
ActionScript
package {
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import spine.Event;
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import spine.SkeletonData;
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import spine.SkeletonJson;
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import spine.animation.AnimationStateData;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.attachments.AttachmentLoader;
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import spine.starling.SkeletonAnimation;
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import spine.starling.StarlingAtlasAttachmentLoader;
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import spine.starling.StarlingTextureLoader;
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import starling.core.Starling;
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import starling.display.Sprite;
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import starling.events.Touch;
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import starling.events.TouchEvent;
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import starling.events.TouchPhase;
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import starling.textures.Texture;
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import starling.textures.TextureAtlas;
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public class SpineboyExample extends Sprite {
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[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
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static public const SpineboyJson:Class;
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[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
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static public const SpineboyAtlas:Class;
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[Embed(source = "spineboy.png")]
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static public const SpineboyAtlasTexture:Class;
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[Embed(source = "spineboy-starling.xml", mimeType = "application/octet-stream")]
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static public const SpineboyStarlingAtlas:Class;
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[Embed(source = "spineboy-starling.png")]
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static public const SpineboyStarlingAtlasTexture:Class;
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private var skeleton:SkeletonAnimation;
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public function SpineboyExample () {
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var attachmentLoader:AttachmentLoader;
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if (Main.useStarlingAtlas) {
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var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture());
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var xml:XML = XML(new SpineboyStarlingAtlas());
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var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml);
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attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas);
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} else {
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var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
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attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
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}
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var json:SkeletonJson = new SkeletonJson(attachmentLoader);
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json.scale = 0.6;
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var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData:AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("run", "jump", 0.2);
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stateData.setMixByName("jump", "run", 0.4);
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stateData.setMixByName("jump", "jump", 0.2);
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skeleton = new SkeletonAnimation(skeletonData, false, stateData);
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skeleton.x = 320;
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skeleton.y = 420;
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skeleton.state.onStart.add(function (trackIndex:int) : void {
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trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onEnd.add(function (trackIndex:int) : void {
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trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
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});
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skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
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trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
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});
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skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
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trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
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+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
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});
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skeleton.state.setAnimationByName(0, "run", true);
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skeleton.state.addAnimationByName(0, "jump", false, 3);
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skeleton.state.addAnimationByName(0, "run", true, 0);
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addChild(skeleton);
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Starling.juggler.add(skeleton);
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addEventListener(TouchEvent.TOUCH, onClick);
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}
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private function onClick (event:TouchEvent) : void {
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var touch:Touch = event.getTouch(this);
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if (touch && touch.phase == TouchPhase.BEGAN) {
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skeleton.state.setAnimationByName(0, "jump", false);
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skeleton.state.addAnimationByName(0, "run", true, 0);
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}
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}
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}
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}
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