98 lines
3.5 KiB
ActionScript

package {
import spine.Event;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingAtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.display.Sprite;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.textures.Texture;
import starling.textures.TextureAtlas;
public class SpineboyExample extends Sprite {
[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson:Class;
[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas:Class;
[Embed(source = "spineboy.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy-starling.xml", mimeType = "application/octet-stream")]
static public const SpineboyStarlingAtlas:Class;
[Embed(source = "spineboy-starling.png")]
static public const SpineboyStarlingAtlasTexture:Class;
private var skeleton:SkeletonAnimation;
public function SpineboyExample () {
var attachmentLoader:AttachmentLoader;
if (Main.useStarlingAtlas) {
var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture());
var xml:XML = XML(new SpineboyStarlingAtlas());
var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml);
attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas);
} else {
var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
}
var json:SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.6;
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("run", "jump", 0.2);
stateData.setMixByName("jump", "run", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, false, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onEnd.add(function (trackIndex:int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
});
skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
});
skeleton.state.setAnimationByName(0, "run", true);
skeleton.state.addAnimationByName(0, "jump", false, 3);
skeleton.state.addAnimationByName(0, "run", true, 0);
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick (event:TouchEvent) : void {
var touch:Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
skeleton.state.setAnimationByName(0, "jump", false);
skeleton.state.addAnimationByName(0, "run", true, 0);
}
}
}
}