42 lines
1.2 KiB
C#

using System;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SpineEditorPlugin : ModuleRules
{
public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"SpinePlugin"
});
PublicIncludePathModuleNames.AddRange(new string[] {
"AssetTools",
"AssetRegistry"
});
DynamicallyLoadedModuleNames.AddRange(new string[] {
"AssetTools",
"AssetRegistry"
});
}
}
}