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https://github.com/EsotericSoftware/spine-runtimes.git
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45 lines
1.5 KiB
TypeScript
45 lines
1.5 KiB
TypeScript
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type Model3DRenderModeType = "hierarchy" | "isolate";
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type Model3DTransformTypes = "offset" | "rotation" | "scale";
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/** Represents the 3D Model object.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/3d-model | I3DModelInstance documentation } */
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declare class I3DModelInstance extends IWorldInstance
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{
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loadModel(model: string, mesh?: string, animation?: string, playing?: boolean, progress?: number): Promise<null | undefined>;
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onLoad(): void;
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onError(): void;
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modelName: string;
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meshName: string;
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animationName: string;
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animationProgress: number;
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isPlaying: boolean;
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meshRenderMode: Model3DRenderModeType;
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offsetX: number;
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offsetY: number;
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offsetZ: number;
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rotationX: number;
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rotationY: number;
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rotationZ: number;
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scaleX: number;
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scaleY: number;
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scaleZ: number;
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setTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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addTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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subTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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mulTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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divTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void;
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animationDuration(animation: string): number;
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getAllMeshes(): Array<string>;
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getAllAnimations(): Array<string>;
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play(animationName?: string, progress?: number): void;
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stop(): void;
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pause(): void;
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resume(): void;
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} |