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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
54 lines
1.6 KiB
TypeScript
54 lines
1.6 KiB
TypeScript
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interface LayoutEvent extends ConstructEvent {
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layout: ILayout;
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}
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interface LayoutEventMap {
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"beforelayoutstart": LayoutEvent;
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"afterlayoutstart": LayoutEvent;
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"beforelayoutend": LayoutEvent;
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"afterlayoutend": LayoutEvent;
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}
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type LayerPositionWhere = "above" | "below" | "top-sublayer" | "bottom-sublayer";
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type LayoutProjection = "perspective" | "orthographic";
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/** Represents a layout in the project.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/layout-interfaces/ilayout | ILayout documentation } */
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declare class ILayout extends ConstructEventTarget<LayoutEventMap>
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{
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readonly runtime: IRuntime;
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readonly name: string;
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readonly index: number;
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width: number;
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height: number;
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setSize(w: number, h: number): void;
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getSize(): Vec2Arr;
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scale: number;
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angle: number;
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scrollX: number;
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scrollY: number;
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scrollTo(x: number, y: number): void;
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getScrollPosition(): Vec2Arr;
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readonly isUnboundedScrolling: boolean;
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sampling: SamplingModeOrAutoType;
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activeSampling: SamplingModeType;
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getLayer(nameOrIndex: LayerParameter): IAnyProjectLayer | null;
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getAllLayers(): IAnyProjectLayer[];
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allLayers(): Generator<IAnyProjectLayer>;
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addLayer(layerName: string, insertBy: ILayer | null, where: LayerPositionWhere): void;
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moveLayer(layer: ILayer, insertBy: ILayer | null, where: LayerPositionWhere): void;
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removeLayer(layer: ILayer): void;
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removeAllDynamicLayers(): void;
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setVanishingPoint(vpX: number, vpY: number): void;
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getVanishingPoint(): Vec2Arr;
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projection: LayoutProjection;
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}
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