mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
1.2 KiB
1.2 KiB
-
4.3 release work
- update docs
- spine-godot
- spine-ue (setToSetupXXX nodes have been renamed to follow new nomenclature)
- spine-c
- spine-cpp
- spine-flutter
- spine-ios
- spine-sdl
- spine-sfml
- spine-glfw
- update docs
-
Port C++ SkeletonRenderer and RenderCommands to all runtimes
- Will be used to snapshottesting via HeadlessTest, see also tests/
- Can go into main package in all core runtimes, except for spine-libgdx, where it must go next to SkeletonSerializer in spine-libgdx-tests
-
Generate Godot wrappers from C++ types and/or spine-c generate() (unlike dart-writer.ts)?
-
headless-test improvements
- should take cli args for ad-hoc testing
- if none are given, should execute a set of (regression) tests and output individual test snapshots one after the other as jsonl
- All headless tests must have the same test suite
- test runner must know how to deal with this mode
-
Add serializer generator for C#
-
Add serializer generator for TypeScript
-
spine-c/codegen type extractor should also report typedefs like typedef long long PropertyId; so primitive type to some name, and we need to handle that in the codegen