Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-21 01:06:43 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-ue4/Content/Test
History
badlogic bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
2019-04-12 16:17:11 +02:00
..
Textures
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
Actor_Blueprint.uasset
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
NewBlueprint.uasset
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
NewWorld.umap
[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
2019-04-11 16:31:44 +02:00
Raptor_Blueprint.uasset
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
raptor-pma.uasset
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
raptor-pro.uasset
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
raptor-widget.uasset
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
2019-04-12 16:17:11 +02:00
Powered by Gitea Version: 1.23.4 Page: 185ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API