mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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116 lines
4.2 KiB
C++
116 lines
4.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/DrawOrderFolderTimeline.h>
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#include <spine/Animation.h>
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#include <spine/Event.h>
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#include <spine/Property.h>
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#include <spine/Skeleton.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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using namespace spine;
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RTTI_IMPL(DrawOrderFolderTimeline, Timeline)
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DrawOrderFolderTimeline::DrawOrderFolderTimeline(size_t frameCount, Array<int> &slots, size_t slotCount) : Timeline(frameCount, 1) {
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PropertyId ids[] = {((PropertyId) Property_DrawOrder << 32)};
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setPropertyIds(ids, 1);
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_slots.addAll(slots);
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_drawOrders.ensureCapacity(frameCount);
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_inFolder.setSize(slotCount, false);
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for (size_t i = 0; i < _slots.size(); ++i) _inFolder[_slots[i]] = true;
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for (size_t i = 0; i < frameCount; ++i) {
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Array<int> vec;
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_drawOrders.add(vec);
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}
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}
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void DrawOrderFolderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) {
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SP_UNUSED(lastTime);
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SP_UNUSED(events);
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SP_UNUSED(alpha);
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SP_UNUSED(appliedPose);
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if (direction == MixDirection_Out) {
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if (blend == MixBlend_Setup) setup(skeleton);
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} else if (time < _frames[0]) {
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if (blend == MixBlend_Setup || blend == MixBlend_First) setup(skeleton);
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} else {
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Array<int> &drawOrder = _drawOrders[Animation::search(_frames, time)];
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if (drawOrder.size() == 0)
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setup(skeleton);
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else
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apply(skeleton, drawOrder);
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}
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}
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size_t DrawOrderFolderTimeline::getFrameCount() {
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return _frames.size();
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}
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Array<int> &DrawOrderFolderTimeline::getSlots() {
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return _slots;
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}
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Array<Array<int>> &DrawOrderFolderTimeline::getDrawOrders() {
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return _drawOrders;
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}
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void DrawOrderFolderTimeline::setFrame(size_t frame, float time, Array<int> *drawOrder) {
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_frames[frame] = time;
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_drawOrders[frame].clear();
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if (drawOrder != NULL) _drawOrders[frame].addAll(*drawOrder);
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}
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void DrawOrderFolderTimeline::setup(Skeleton &skeleton) {
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Array<Slot *> &drawOrder = skeleton._drawOrder;
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Array<Slot *> &allSlots = skeleton._slots;
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for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
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if (_inFolder[drawOrder[i]->getData().getIndex()]) {
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drawOrder[i] = allSlots[_slots[found]];
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if (++found == done) break;
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}
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}
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}
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void DrawOrderFolderTimeline::apply(Skeleton &skeleton, Array<int> &drawOrderIndices) {
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Array<Slot *> &drawOrder = skeleton._drawOrder;
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Array<Slot *> &allSlots = skeleton._slots;
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for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
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if (_inFolder[drawOrder[i]->getData().getIndex()]) {
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drawOrder[i] = allSlots[_slots[drawOrderIndices[found]]];
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if (++found == done) break;
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}
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}
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}
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