spine-runtimes/spine-cpp/src/spine/DrawOrderFolderTimeline.cpp
2026-03-16 18:38:36 +01:00

116 lines
4.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#include <spine/DrawOrderFolderTimeline.h>
#include <spine/Animation.h>
#include <spine/Event.h>
#include <spine/Property.h>
#include <spine/Skeleton.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL(DrawOrderFolderTimeline, Timeline)
DrawOrderFolderTimeline::DrawOrderFolderTimeline(size_t frameCount, Array<int> &slots, size_t slotCount) : Timeline(frameCount, 1) {
PropertyId ids[] = {((PropertyId) Property_DrawOrder << 32)};
setPropertyIds(ids, 1);
_slots.addAll(slots);
_drawOrders.ensureCapacity(frameCount);
_inFolder.setSize(slotCount, false);
for (size_t i = 0; i < _slots.size(); ++i) _inFolder[_slots[i]] = true;
for (size_t i = 0; i < frameCount; ++i) {
Array<int> vec;
_drawOrders.add(vec);
}
}
void DrawOrderFolderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(events);
SP_UNUSED(alpha);
SP_UNUSED(appliedPose);
if (direction == MixDirection_Out) {
if (blend == MixBlend_Setup) setup(skeleton);
} else if (time < _frames[0]) {
if (blend == MixBlend_Setup || blend == MixBlend_First) setup(skeleton);
} else {
Array<int> &drawOrder = _drawOrders[Animation::search(_frames, time)];
if (drawOrder.size() == 0)
setup(skeleton);
else
apply(skeleton, drawOrder);
}
}
size_t DrawOrderFolderTimeline::getFrameCount() {
return _frames.size();
}
Array<int> &DrawOrderFolderTimeline::getSlots() {
return _slots;
}
Array<Array<int>> &DrawOrderFolderTimeline::getDrawOrders() {
return _drawOrders;
}
void DrawOrderFolderTimeline::setFrame(size_t frame, float time, Array<int> *drawOrder) {
_frames[frame] = time;
_drawOrders[frame].clear();
if (drawOrder != NULL) _drawOrders[frame].addAll(*drawOrder);
}
void DrawOrderFolderTimeline::setup(Skeleton &skeleton) {
Array<Slot *> &drawOrder = skeleton._drawOrder;
Array<Slot *> &allSlots = skeleton._slots;
for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
if (_inFolder[drawOrder[i]->getData().getIndex()]) {
drawOrder[i] = allSlots[_slots[found]];
if (++found == done) break;
}
}
}
void DrawOrderFolderTimeline::apply(Skeleton &skeleton, Array<int> &drawOrderIndices) {
Array<Slot *> &drawOrder = skeleton._drawOrder;
Array<Slot *> &allSlots = skeleton._slots;
for (size_t i = 0, found = 0, done = _slots.size();; ++i) {
if (_inFolder[drawOrder[i]->getData().getIndex()]) {
drawOrder[i] = allSlots[_slots[drawOrderIndices[found]]];
if (++found == done) break;
}
}
}