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spine-runtimes
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spine-runtimes
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spine-cocos2dx
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example
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badlogic
eecde9e871
[cocos2d-x]
Closes
#1075
, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
..
AppDelegate.cpp
[cocos2d-x]
Closes
#1075
, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
AppDelegate.h
…
AppMacros.h
…
BatchingExample.cpp
…
BatchingExample.h
…
CoinExample.cpp
…
CoinExample.h
…
GoblinsExample.cpp
…
GoblinsExample.h
…
RaptorExample.cpp
…
RaptorExample.h
…
SkeletonRendererSeparatorExample.cpp
[cocos2d-x]
Closes
#1075
, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
SkeletonRendererSeparatorExample.h
[cocos2d-x]
Closes
#1075
, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
2018-02-06 15:16:23 +01:00
SpineboyExample.cpp
…
SpineboyExample.h
…
TankExample.cpp
…
TankExample.h
…