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[gd_scene load_steps=3 format=2]
[ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1]
[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2( 8, 553 )
scale = Vector2( 0.278096, 0.278096 )
skeleton_data_res = ExtResource( 2 )
preview_animation = "hoverboard"
preview_frame = true
preview_time = 0.0
[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
bone_name = "hoverboard-controller"
bone_mode = 1
[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
position = Vector2( 262.499, 0 )
rotation = -0.000872665
bone_name = "board-ik"
bone_mode = 1
[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
position = Vector2( 0, -169.006 )
rotation = -0.000872665
bone_name = "hip"
bone_mode = 1
[node name="Polygon2D" type="Polygon2D" parent="."]
polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 )
[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )