mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#ifndef SPINE_SFML_H_
|
|
#define SPINE_SFML_H_
|
|
|
|
#include <spine/spine.h>
|
|
#include <SFML/Graphics/Vertex.hpp>
|
|
#include <SFML/Graphics/VertexArray.hpp>
|
|
|
|
namespace spine {
|
|
|
|
typedef struct {
|
|
AtlasPage super;
|
|
sf::Texture* texture;
|
|
} SfmlAtlasPage;
|
|
|
|
/**/
|
|
|
|
class SkeletonDrawable;
|
|
|
|
typedef struct {
|
|
Skeleton super;
|
|
SkeletonDrawable* const drawable;
|
|
} SfmlSkeleton;
|
|
|
|
class SkeletonDrawable: public sf::Drawable {
|
|
public:
|
|
Skeleton* skeleton;
|
|
AnimationState* state;
|
|
float timeScale;
|
|
sf::VertexArray* vertexArray;
|
|
sf::Texture* texture; // All region attachments must use the same texture.
|
|
|
|
SkeletonDrawable (SkeletonData* skeleton, AnimationStateData* stateData = 0);
|
|
~SkeletonDrawable ();
|
|
|
|
void update (float deltaTime);
|
|
|
|
virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const;
|
|
};
|
|
|
|
/**/
|
|
|
|
typedef struct {
|
|
RegionAttachment super;
|
|
sf::Vertex vertices[4];
|
|
sf::Texture* texture;
|
|
} SfmlRegionAttachment;
|
|
|
|
} /* namespace spine */
|
|
#endif /* SPINE_SFML_H_ */
|