mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-21 01:06:43 +08:00
146 lines
5.5 KiB
Java
146 lines
5.5 KiB
Java
/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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public class SkeletonRendererDebug {
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static private final Color boneLineColor = Color.RED;
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static private final Color boneOriginColor = Color.GREEN;
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static private final Color regionAttachmentLineColor = new Color(0, 0, 1, 0.5f);
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static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f);
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static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
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private final ShapeRenderer renderer;
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private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
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private final SkeletonBounds bounds = new SkeletonBounds();
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public SkeletonRendererDebug () {
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renderer = new ShapeRenderer();
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}
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public void draw (Skeleton skeleton) {
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float skeletonX = skeleton.getX();
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float skeletonY = skeleton.getY();
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Gdx.gl.glEnable(GL10.GL_BLEND);
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ShapeRenderer renderer = this.renderer;
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renderer.begin(ShapeType.Line);
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Array<Bone> bones = skeleton.getBones();
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if (drawBones) {
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renderer.setColor(boneLineColor);
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (bone.parent == null) continue;
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float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
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float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
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renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
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}
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}
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if (drawRegionAttachments) {
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renderer.setColor(regionAttachmentLineColor);
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Array<Slot> slots = skeleton.getSlots();
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for (int i = 0, n = slots.size; i < n; i++) {
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Slot slot = slots.get(i);
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment regionAttachment = (RegionAttachment)attachment;
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regionAttachment.updateWorldVertices(slot, false);
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float[] vertices = regionAttachment.getWorldVertices();
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renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
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renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
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renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
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renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
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}
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}
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}
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if (drawBoundingBoxes) {
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SkeletonBounds bounds = this.bounds;
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bounds.update(skeleton);
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renderer.setColor(aabbColor);
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renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
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renderer.setColor(boundingBoxColor);
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Array<FloatArray> polygons = bounds.getPolygons();
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for (int i = 0, n = polygons.size; i < n; i++) {
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FloatArray polygon = polygons.get(i);
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renderer.polygon(polygon.items, 0, polygon.size);
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}
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}
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renderer.end();
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renderer.begin(ShapeType.Filled);
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if (drawBones) {
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renderer.setColor(boneOriginColor);
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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renderer.setColor(Color.GREEN);
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renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
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}
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}
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renderer.end();
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}
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public ShapeRenderer getShapeRenderer () {
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return renderer;
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}
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public void setBones (boolean bones) {
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this.drawBones = bones;
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}
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public void setRegionAttachments (boolean regionAttachments) {
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this.drawRegionAttachments = regionAttachments;
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}
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public void setBoundingBoxes (boolean boundingBoxes) {
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this.drawBoundingBoxes = boundingBoxes;
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}
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}
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