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spine-runtimes
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spine-runtimes
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spine-unity
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Spine Examples
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Other Examples
History
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
..
Animation Tester
License header update.
2025-04-05 13:42:13 -04:00
Mix and Match Equip Assets
…
StateMachine SkeletonAnimation
…
Animation Tester.meta
…
AtlasRegionAttacher.unity
…
AtlasRegionAttacher.unity.meta
…
BlendModes.unity
[unity] Added SkeletonGraphic blend modes support including new shaders and materials (
Advanced - Multiple CanvasRenderers
must be enabled).
Closes
#1316
.
2021-07-27 17:03:40 +02:00
BlendModes.unity.meta
…
Drunkboy.unity
…
Drunkboy.unity.meta
…
FixedTimestepUpdates.unity
…
FixedTimestepUpdates.unity.meta
…
Freezeboy.unity
…
Freezeboy.unity.meta
…
Goblins.unity
…
Goblins.unity.meta
…
Instantiate from Script.unity
[unity] Added support for BlendModeMaterials to runtime instantiation from files.
Closes
#2542
.
2024-06-05 21:41:57 +02:00
Instantiate from Script.unity.meta
…
Mix and Match Equip Assets.meta
…
Mix and Match Equip.unity
[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See
#1628
.
2020-09-30 17:17:16 +02:00
Mix and Match Equip.unity.meta
…
Mix and Match Skins.unity
[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See
#1628
.
2020-09-30 16:57:20 +02:00
Mix and Match Skins.unity.meta
[unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See
#1628
.
2020-09-30 16:57:20 +02:00
Mix and Match.unity
…
Mix and Match.unity.meta
…
Outline Shaders.unity
[unity] Added outline-only shader
Spine/Outline/OutlineOnly-ZWrite
respecting overlapping attachments. Renders in two passes.
Closes
#1751
.
2020-08-31 19:34:40 +02:00
Outline Shaders.unity.meta
…
Per Instance Material Properties.unity
…
Per Instance Material Properties.unity.meta
…
Physics Constraints.unity
[unity] Examples: Added pot and sack to Physics Constraints example scene.
2024-04-03 18:02:29 +02:00
Physics Constraints.unity.meta
[unity] Added
Physics Constraints
example scene.
2024-01-26 19:40:57 +01:00
RenderTexture FadeOut Transparency.unity
[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
2024-08-23 11:57:21 +02:00
RenderTexture FadeOut Transparency.unity.meta
[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'.
Closes
#1337
.
2022-03-02 22:15:13 +01:00
SkeletonAnimationMulti.unity
…
SkeletonAnimationMulti.unity.meta
…
SkeletonRenderSeparator.unity
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects.
Closes
#1592
. SkeletonGraphic now also supports SkeletonRenderSeparator functionality.
Closes
#1254
. See SkeletonRenderSeparator.unity scene for a usage example.
2020-05-25 20:22:04 +02:00
SkeletonRenderSeparator.unity.meta
…
SkeletonUtility Animated Physics.unity
…
SkeletonUtility Animated Physics.unity.meta
…
SkeletonUtility Eyes.unity
…
SkeletonUtility Eyes.unity.meta
…
SkeletonUtility GroundConstraint.unity
…
SkeletonUtility GroundConstraint.unity.meta
…
SkeletonUtility Platformer HingeChain Physics.unity
[unity] Minor cleanup of example scene description, removal of unnecessary lines.
2022-05-16 16:59:49 +02:00
SkeletonUtility Platformer HingeChain Physics.unity.meta
…
SkeletonUtility Ragdoll.unity
[unity] Updated remaining assets for major 4.0-beta runtime changes. See
#1796
.
2020-10-22 18:24:56 +02:00
SkeletonUtility Ragdoll.unity.meta
…
SpineGauge.unity
…
SpineGauge.unity.meta
…
Sprite Shaders.unity
…
Sprite Shaders.unity.meta
…
SpriteMask and RectMask2D.unity
…
SpriteMask and RectMask2D.unity.meta
…
StateMachine SkeletonAnimation.meta
…
VertexEffect.unity
…
VertexEffect.unity.meta
…