mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
81 lines
3.2 KiB
TypeScript
81 lines
3.2 KiB
TypeScript
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
module spine {
|
|
|
|
/** Stores the setup pose for a {@link TransformConstraint}.
|
|
*
|
|
* See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
|
|
export class TransformConstraintData extends ConstraintData {
|
|
|
|
/** The bones that will be modified by this transform constraint. */
|
|
bones = new Array<BoneData>();
|
|
|
|
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
target: BoneData;
|
|
|
|
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
rotateMix = 0;
|
|
|
|
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
|
|
translateMix = 0;
|
|
|
|
/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
|
|
scaleMix = 0;
|
|
|
|
/** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */
|
|
shearMix = 0;
|
|
|
|
/** An offset added to the constrained bone rotation. */
|
|
offsetRotation = 0;
|
|
|
|
/** An offset added to the constrained bone X translation. */
|
|
offsetX = 0;
|
|
|
|
/** An offset added to the constrained bone Y translation. */
|
|
offsetY = 0;
|
|
|
|
/** An offset added to the constrained bone scaleX. */
|
|
offsetScaleX = 0;
|
|
|
|
/** An offset added to the constrained bone scaleY. */
|
|
offsetScaleY = 0;
|
|
|
|
/** An offset added to the constrained bone shearY. */
|
|
offsetShearY = 0;
|
|
|
|
relative = false;
|
|
local = false;
|
|
|
|
constructor (name: string) {
|
|
super(name, 0, false);
|
|
}
|
|
}
|
|
}
|