badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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badlogic
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bf5f0d808e
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[ts] Updated to 3.5, constraint order from export, applied bone attributes. Changes to Animation and AnimationState have not been ported yet
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2016-10-17 13:48:12 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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