spine-runtimes/spine-tk2d/Assets/Spine/Editor/SkeletonComponentInspector.cs
2013-08-03 15:44:36 +02:00

79 lines
3.1 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(SkeletonComponent))]
public class SkeletonComponentInspector : Editor {
private SerializedProperty skeletonDataAsset, initialSkinName, timeScale;
void OnEnable () {
skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
initialSkinName = serializedObject.FindProperty("initialSkinName");
timeScale = serializedObject.FindProperty("timeScale");
}
override public void OnInspectorGUI () {
serializedObject.Update();
SkeletonComponent component = (SkeletonComponent)target;
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.PropertyField(skeletonDataAsset);
if (component.skeleton != null) {
// Initial skin name.
String[] skins = new String[component.skeleton.Data.Skins.Count + 1];
int skinIndex = 0;
for (int i = 0; i < skins.Length - 1; i++) {
String name = component.skeleton.Data.Skins[i].Name;
skins[i] = name;
if (name == initialSkinName.stringValue)
skinIndex = i;
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Initial Skin");
EditorGUIUtility.LookLikeControls();
skinIndex = EditorGUILayout.Popup(skinIndex, skins);
EditorGUIUtility.LookLikeInspector();
EditorGUILayout.EndHorizontal();
initialSkinName.stringValue = skinIndex == 0 ? null : skins[skinIndex];
}
EditorGUILayout.PropertyField(timeScale);
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
if (!Application.isPlaying) {
component.Clear();
component.Update();
}
}
}
}