2013-08-03 15:44:36 +02:00

25 lines
513 B
C#

using UnityEngine;
using System.Collections;
public class Spineboy : MonoBehaviour {
private SkeletonAnimation skeleton;
void Start() {
skeleton = GetComponent<SkeletonAnimation>();
}
void LateUpdate() {
if (skeleton.loop) return;
if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) {
skeleton.animationName = "walk";
skeleton.loop = true;
}
}
void OnMouseDown() {
skeleton.animationName = "jump";
skeleton.loop = false;
}
}