94 lines
3.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Sequence.h>
#include <spine/Slot.h>
#include <spine/SlotPose.h>
#include <spine/Attachment.h>
#include <spine/RegionAttachment.h>
#include <spine/MeshAttachment.h>
using namespace spine;
int Sequence::_nextID = 0;
Sequence::Sequence(int count) : _id(nextID()), _regions(), _start(0), _digits(0), _setupIndex(0) {
_regions.setSize(count, NULL);
}
Sequence::~Sequence() {
}
Sequence &Sequence::copy() {
Sequence *copy = new (__FILE__, __LINE__) Sequence((int) _regions.size());
for (size_t i = 0; i < _regions.size(); i++) {
copy->_regions[i] = _regions[i];
}
copy->_start = _start;
copy->_digits = _digits;
copy->_setupIndex = _setupIndex;
return *copy;
}
void Sequence::apply(SlotPose *slot, Attachment *attachment) {
int index = slot->getSequenceIndex();
if (index == -1) index = _setupIndex;
if (index >= (int) _regions.size()) index = (int) _regions.size() - 1;
TextureRegion *region = _regions[index];
if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
RegionAttachment *regionAttachment = static_cast<RegionAttachment *>(attachment);
if (regionAttachment->getRegion() != region) {
regionAttachment->setRegion(region);
regionAttachment->updateRegion();
}
}
if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
MeshAttachment *meshAttachment = static_cast<MeshAttachment *>(attachment);
if (meshAttachment->getRegion() != region) {
meshAttachment->setRegion(region);
meshAttachment->updateRegion();
}
}
}
String &Sequence::getPath(const String &basePath, int index) {
_tmpPath = basePath;
String frame;
frame.append(_start + index);
for (int i = _digits - (int) frame.length(); i > 0; i--) _tmpPath.append("0");
_tmpPath.append(frame);
return _tmpPath;
}
int Sequence::nextID() {
return _nextID++;
}