spine-runtimes/spine-godot/spine_godot/SpineIkConstraint.cpp

146 lines
5.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineIkConstraint.h"
#include "SpineBone.h"
void SpineIkConstraint::_bind_methods() {
// ClassDB::bind_method(D_METHOD("apply"), &SpineIkConstraint::apply);
ClassDB::bind_method(D_METHOD("update"), &SpineIkConstraint::update);
ClassDB::bind_method(D_METHOD("get_order"), &SpineIkConstraint::get_order);
ClassDB::bind_method(D_METHOD("get_data"), &SpineIkConstraint::get_data);
ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraint::get_bones);
ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraint::get_target);
ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraint::set_target);
ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraint::get_bend_direction);
ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraint::set_bend_direction);
ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraint::get_compress);
ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraint::set_compress);
ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraint::get_stretch);
ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraint::set_stretch);
ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraint::get_mix);
ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraint::set_mix);
ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraint::get_softness);
ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraint::set_softness);
ClassDB::bind_method(D_METHOD("is_active"), &SpineIkConstraint::is_active);
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineIkConstraint::set_active);
}
SpineIkConstraint::SpineIkConstraint() : ik_constraint(NULL) {}
SpineIkConstraint::~SpineIkConstraint() {}
// void SpineIkConstraint::apply(){
// ik_constraint->apply();
// }
void SpineIkConstraint::update() {
ik_constraint->update();
}
int SpineIkConstraint::get_order() {
return ik_constraint->getOrder();
}
Ref<SpineIkConstraintData> SpineIkConstraint::get_data() {
auto &ikc = ik_constraint->getData();
Ref<SpineIkConstraintData> gd_ikc(memnew(SpineIkConstraintData));
gd_ikc->set_spine_object(&ikc);
return gd_ikc;
}
Array SpineIkConstraint::get_bones() {
auto &bs = ik_constraint->getBones();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
auto b = bs[i];
if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(b);
gd_bs[i] = gd_b;
}
return gd_bs;
}
Ref<SpineBone> SpineIkConstraint::get_target() {
auto b = ik_constraint->getTarget();
if (b == NULL) return NULL;
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(b);
return gd_b;
}
void SpineIkConstraint::set_target(Ref<SpineBone> v) {
if (v.is_valid()) {
ik_constraint->setTarget(v->get_spine_object());
} else {
ik_constraint->setTarget(NULL);
}
}
int SpineIkConstraint::get_bend_direction() {
return ik_constraint->getBendDirection();
}
void SpineIkConstraint::set_bend_direction(int v) {
ik_constraint->setBendDirection(v);
}
bool SpineIkConstraint::get_compress() {
return ik_constraint->getCompress();
}
void SpineIkConstraint::set_compress(bool v) {
ik_constraint->setCompress(v);
}
bool SpineIkConstraint::get_stretch() {
return ik_constraint->getStretch();
}
void SpineIkConstraint::set_stretch(bool v) {
ik_constraint->setStretch(v);
}
float SpineIkConstraint::get_mix() {
return ik_constraint->getMix();
}
void SpineIkConstraint::set_mix(float v) {
ik_constraint->setMix(v);
}
float SpineIkConstraint::get_softness() {
return ik_constraint->getSoftness();
}
void SpineIkConstraint::set_softness(float v) {
ik_constraint->setSoftness(v);
}
bool SpineIkConstraint::is_active() {
return ik_constraint->isActive();
}
void SpineIkConstraint::set_active(bool v) {
ik_constraint->setActive(v);
}