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spine-runtimes/spine-unity/Assets/Spine
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Harald Csaszar 37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
2025-12-10 18:39:56 +01:00
..
Documentation
[unity] Minor: Updated Chinese 4.3-split-component-upgrade-guide.
2025-11-03 17:25:04 +01:00
Editor
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
2025-11-26 18:57:41 +01:00
Runtime
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
2025-12-10 18:39:56 +01:00
Samples~/Spine Examples
[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
2025-11-17 19:36:16 +01:00
Documentation.meta
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
Editor.meta
…
package.json
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
2025-12-10 18:39:56 +01:00
package.json.meta
…
Runtime.meta
…
version.txt
[unity] Updated version numbers in package.json and similar files to 4.3.
2025-04-09 17:23:33 +02:00
version.txt.meta
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