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18 lines
788 B
C#
18 lines
788 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SpinePlugin : ModuleRules
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{
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public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-cpp/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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Definitions.Add("SPINE_UE4");
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// In Unreal 4.20, comment the above line, uncomment the below line
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// PublicDefinitions.Add("SPINE_UE4");
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}
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}
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}
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