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33 lines
914 B
C++
33 lines
914 B
C++
#include "to_y.h"
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#include <spine/spine.h>
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using namespace spine;
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spine_to_y spine_to_y_create(void) {
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return (spine_to_y) new (__FILE__, __LINE__) ToY();
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}
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void spine_to_y_dispose(spine_to_y self) {
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delete (ToY *) self;
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}
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spine_rtti spine_to_y_get_rtti(spine_to_y self) {
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ToY *_self = (ToY *) self;
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return (spine_rtti) &_self->getRTTI();
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}
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float spine_to_y_mix(spine_to_y self, spine_transform_constraint_pose pose) {
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ToY *_self = (ToY *) self;
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return _self->mix(*((TransformConstraintPose *) pose));
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}
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void spine_to_y_apply(spine_to_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local,
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bool additive) {
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ToY *_self = (ToY *) self;
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_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
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}
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spine_rtti spine_to_y_rtti(void) {
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return (spine_rtti) &ToY::rtti;
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}
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