2025-07-15 22:56:12 +02:00

33 lines
914 B
C++

#include "to_y.h"
#include <spine/spine.h>
using namespace spine;
spine_to_y spine_to_y_create(void) {
return (spine_to_y) new (__FILE__, __LINE__) ToY();
}
void spine_to_y_dispose(spine_to_y self) {
delete (ToY *) self;
}
spine_rtti spine_to_y_get_rtti(spine_to_y self) {
ToY *_self = (ToY *) self;
return (spine_rtti) &_self->getRTTI();
}
float spine_to_y_mix(spine_to_y self, spine_transform_constraint_pose pose) {
ToY *_self = (ToY *) self;
return _self->mix(*((TransformConstraintPose *) pose));
}
void spine_to_y_apply(spine_to_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local,
bool additive) {
ToY *_self = (ToY *) self;
_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
}
spine_rtti spine_to_y_rtti(void) {
return (spine_rtti) &ToY::rtti;
}