112 lines
4.8 KiB
ActionScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import spine.SkeletonBinary;
import spine.Skin;
import starling.display.DisplayObjectContainer;
import starling.events.Touch;
import starling.events.TouchPhase;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.display.Sprite;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.attachments.AtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import spine.atlas.Atlas;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
public class MixAndMatchExample extends Sprite {
[Embed(source = "/mix-and-match-pro.skel", mimeType = "application/octet-stream")]
static public const MixAndMatchJson : Class;
[Embed(source = "/mix-and-match.atlas", mimeType = "application/octet-stream")]
static public const MixAndMatchAtlas : Class;
[Embed(source = "/mix-and-match.png")]
static public const MixAndMatchAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
public function MixAndMatchExample() {
var attachmentLoader : AttachmentLoader;
var spineAtlas : Atlas = new Atlas(new MixAndMatchAtlas(), new StarlingTextureLoader(new MixAndMatchAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var binary : SkeletonBinary = new SkeletonBinary(attachmentLoader);
binary.scale = 0.5;
var skeletonData : SkeletonData = binary.readSkeletonData(new MixAndMatchJson());
this.x = 400;
this.y = 500;
skeleton = new SkeletonAnimation(skeletonData);
skeleton.state.setAnimationByName(0, "dance", true);
// enable two color tinting, which breaks batching between this skeleton
// and other Starling objects.
skeleton.twoColorTint = true;
// Create a new skin, by mixing and matching other skins
// that fit together. Items making up the girl are individual
// skins. Using the skin API, a new skin is created which is
// a combination of all these individual item skins.
var mixAndMatchSkin : Skin = new Skin("custom-girl");
mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyelids/girly"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag"));
mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
skeleton.skeleton.skin = mixAndMatchSkin;
skeleton.skeleton.updateWorldTransform();
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
var parent : DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new SpineboyExample());
}
}
}
}