2013-02-20 01:13:59 +01:00

55 lines
1.3 KiB
Lua

local Bone = {}
function Bone.new (data, parent)
if not data then error("data cannot be nil", 2) end
local self = {
data = data,
parent = parent
}
function self:updateWorldTransform (flipX, flipY)
local parent = self.parent
if parent then
self.worldX = self.x * parent.m00 + self.y * parent.m01 + parent.worldX
self.worldY = self.x * parent.m10 + self.y * parent.m11 + parent.worldY
self.worldScaleX = parent.worldScaleX * self.scaleX
self.worldScaleY = parent.worldScaleY * self.scaleY
self.worldRotation = parent.worldRotation + self.rotation
else
self.worldX = self.x
self.worldY = self.y
self.worldScaleX = self.scaleX
self.worldScaleY = self.scaleY
self.worldRotation = self.rotation
end
local radians = math.rad(self.worldRotation)
local cos = math.cos(radians)
local sin = math.sin(radians)
self.m00 = cos * self.worldScaleX
self.m10 = sin * self.worldScaleX
self.m01 = -sin * self.worldScaleY
self.m11 = cos * self.worldScaleY
if flipX then
self.m00 = -self.m00
self.m01 = -self.m01
end
if flipY then
self.m10 = -self.m10
self.m11 = -self.m11
end
end
function self:setToBindPose ()
local data = self.data
self.x = data.x
self.y = data.y
self.rotation = data.rotation
self.scaleX = data.scaleX
self.scaleY = data.scaleY
end
return self
end
return Bone