2013-02-22 14:52:25 +01:00

26 lines
535 B
C++

#ifndef SPINE_REGIONATTACHMENT_H_
#define SPINE_REGIONATTACHMENT_H_
#include <spine/BaseRegionAttachment.h>
#include <SFML/Graphics/Vertex.hpp>
#include <SFML/Graphics/Texture.hpp>
namespace spine {
class Bone;
class AtlasRegion;
class RegionAttachment: public BaseRegionAttachment {
public:
sf::Vertex vertices[4];
sf::Texture *texture;
RegionAttachment (AtlasRegion *region);
virtual void updateWorldVertices (Bone *bone);
virtual void draw (Slot *slot);
};
} /* namespace spine */
#endif /* SPINE_REGIONATTACHMENT_H_ */