mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 00:06:42 +08:00
103 lines
3.6 KiB
Swift
103 lines
3.6 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineIkConstraintData)
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@objcMembers
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public final class IkConstraintData: PosedData, ConstraintData {
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internal let wrappee: spine_ik_constraint_data
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internal init(_ wrappee: spine_ik_constraint_data) {
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self.wrappee = wrappee
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super.init(wrappee)
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}
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public convenience init(name: String?) {
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let ptr = spine_ik_constraint_data_create(name)
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self.init(ptr)
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}
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public func getRtti() -> Rtti {
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let result = spine_ik_constraint_data_get_rtti(wrappee)
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return Rtti(result)
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}
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public func createMethod(skeleton: Skeleton) -> Constraint {
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let result = spine_ik_constraint_data_create_method(wrappee, skeleton.wrappee)
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return Constraint(result)
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}
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public func getBones() -> ArrayBoneData {
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return spine_ik_constraint_data_get_bones(wrappee)
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}
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public func getTarget() -> BoneData {
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let result = spine_ik_constraint_data_get_target(wrappee)
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return BoneData(result)
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}
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public func setTarget(inValue: BoneData) {
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spine_ik_constraint_data_set_target(wrappee, inValue.wrappee)
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}
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public func getUniform() -> Bool {
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return spine_ik_constraint_data_get_uniform(wrappee) != 0
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}
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public func setUniform(uniform: Bool) {
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spine_ik_constraint_data_set_uniform(wrappee, uniform ? 1 : 0)
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}
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public func getName() -> String? {
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let result = spine_ik_constraint_data_get_name(wrappee)
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return result != nil ? String(cString: result!) : nil
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}
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public func getSkinRequired() -> Bool {
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return spine_ik_constraint_data_get_skin_required(wrappee) != 0
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}
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public func getSetupPose() -> IkConstraintPose {
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let result = spine_ik_constraint_data_get_setup_pose(wrappee)
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return IkConstraintPose(result)
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}
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public func setSkinRequired(skinRequired: Bool) {
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spine_ik_constraint_data_set_skin_required(wrappee, skinRequired ? 1 : 0)
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}
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public func rtti() -> Rtti {
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let result = spine_ik_constraint_data_rtti(wrappee)
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return Rtti(result)
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}
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deinit {
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spine_ik_constraint_data_dispose(wrappee)
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}
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} |