110 lines
3.6 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineSequence)
@objcMembers
public final class Sequence: NSObject {
internal let wrappee: spine_sequence
internal init(_ wrappee: spine_sequence) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? Sequence else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public convenience init(count: Int32) {
let ptr = spine_sequence_create(count)
self.init(ptr)
}
public func copy() -> Sequence {
let result = spine_sequence_copy(wrappee)
return Sequence(result)
}
public func apply(slot: SlotPose, attachment: Attachment) {
spine_sequence_apply(wrappee, slot.wrappee, attachment.wrappee)
}
public func getPath(basePath: String?, index: Int32) -> String? {
let result = spine_sequence_get_path(wrappee, basePath?.cString(using: .utf8), index)
return result != nil ? String(cString: result!) : nil
}
public func getId() -> Int32 {
return spine_sequence_get_id(wrappee)
}
public func setId(id: Int32) {
spine_sequence_set_id(wrappee, id)
}
public func getStart() -> Int32 {
return spine_sequence_get_start(wrappee)
}
public func setStart(start: Int32) {
spine_sequence_set_start(wrappee, start)
}
public func getDigits() -> Int32 {
return spine_sequence_get_digits(wrappee)
}
public func setDigits(digits: Int32) {
spine_sequence_set_digits(wrappee, digits)
}
public func getSetupIndex() -> Int32 {
return spine_sequence_get_setup_index(wrappee)
}
public func setSetupIndex(setupIndex: Int32) {
spine_sequence_set_setup_index(wrappee, setupIndex)
}
public func getRegions() -> ArrayTextureRegion {
return spine_sequence_get_regions(wrappee)
}
deinit {
spine_sequence_dispose(wrappee)
}
}