mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
34 lines
921 B
Markdown
34 lines
921 B
Markdown
# 4.2.11
|
|
* Update README.md with setup and development instructions.
|
|
|
|
# 4.2.10
|
|
* Update README.md to point to Junji's Dart-only Spine runtime.
|
|
|
|
# 4.2.9
|
|
* Fix atlas parsing.
|
|
|
|
# 4.2.8
|
|
* Change reversed positional argument order in `SpineWidget` constructors.
|
|
|
|
# 4.2.7
|
|
* Change package name from `esotericsoftware_spine_flutter` to `spine_flutter`.
|
|
|
|
# 4.2.6
|
|
* Fix analyzer errors, fix code style to adhere to Dart standards.
|
|
|
|
# 4.2.5
|
|
* Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms.
|
|
|
|
# 0.0.4
|
|
* Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name.
|
|
* Rename `Vector2` to `Vec2`.
|
|
* Make the bundle configurable in `SpineWidget.asset()`.
|
|
|
|
# 0.0.3
|
|
* Lower macOS deployment target to 10.11.
|
|
|
|
# 0.0.2
|
|
* Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`.
|
|
|
|
# 0.0.1
|
|
Initial test release. |