spine-runtimes/spine-cocos2d-iphone

spine-cocos2d-iphone

The spine-cocos2d-iphone runtime provides basic functionality to load and manipulate Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2dx directory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into the spine-cocos2dx directory.
  3. Open the provided XCode (Mac) or Visual Studio Express 2012 (Windows) project file from the example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/src directories can be copied into your project. Be sure your header search is configured to find the contents of the spine-c/include and spine-cocos2dx/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example