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spine-cocos2d-iphone
The spine-cocos2d-iphone runtime provides basic functionality to load and manipulate Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the
cocos2dxdirectory from a cocos2d-x (cocos2d-2.1rc0-x-2.1.2 or later) distribution into thespine-cocos2dxdirectory. - Open the provided XCode (Mac) or Visual Studio Express 2012 (Windows) project file from the
exampledirectory. Build files are also provided for Android.
Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/src directories can be copied into your project. Be sure your header search is configured to find the contents of the spine-c/include and spine-cocos2dx/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.