spine-runtimes/spine-cocos2dx
2014-01-19 19:26:07 +01:00
..
2013-05-10 14:49:01 +02:00
2014-01-11 21:20:46 +01:00
2014-01-19 19:26:07 +01:00

spine-cocos2dx

The spine-cocos2dx runtime provides basic functionality to load and manipulate Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2d, CocosDenshion, and kazmath directories from a cocos2d-iphone (v2.1-rc1 or later) distribution into the spine-cocos2d-iphone/libs directory.
  3. Open the provided XCode project file for iOS or Mac.

Examples

Simple example

podspec