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spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private
History
badlogic 33a00182ff [ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037
2017-11-10 11:13:33 +01:00
..
SpineAtlasAsset.cpp
[ue4] Fixed packaging. Closes #850
2017-03-02 13:19:14 +01:00
SpineBoneDriverComponent.cpp
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
SpineBoneFollowerComponent.cpp
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
SpinePlugin.cpp
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
SpinePluginPrivatePCH.h
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
SpineSkeletonAnimationComponent.cpp
[ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037
2017-11-10 11:13:33 +01:00
SpineSkeletonComponent.cpp
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
SpineSkeletonDataAsset.cpp
[ue4] Fixed packaging. Closes #850
2017-03-02 13:19:14 +01:00
SpineSkeletonRendererComponent.cpp
[ue4] SkeletonRendererComponent now generates collision meshes by default.
2017-10-12 15:39:58 +02:00
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