mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
103 lines
4.5 KiB
C#
103 lines
4.5 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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[CustomEditor(typeof(SkeletonDataAsset))]
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public class SkeletonDataAssetInspector : Editor {
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private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration;
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private bool showAnimationStateData = true;
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void OnEnable () {
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atlasAsset = serializedObject.FindProperty("atlasAsset");
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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scale = serializedObject.FindProperty("scale");
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fromAnimation = serializedObject.FindProperty("fromAnimation");
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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}
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonDataAsset asset = (SkeletonDataAsset)target;
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EditorGUILayout.PropertyField(atlasAsset);
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EditorGUILayout.PropertyField(skeletonJSON);
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EditorGUILayout.PropertyField(scale);
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SkeletonData skeletonData = asset.GetSkeletonData(asset.atlasAsset == null || asset.skeletonJSON == null);
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if (skeletonData != null) {
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showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
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if (showAnimationStateData) {
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// Animation names.
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String[] animations = new String[skeletonData.Animations.Count];
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for (int i = 0; i < animations.Length; i++)
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animations[i] = skeletonData.Animations[i].Name;
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for (int i = 0; i < fromAnimation.arraySize; i++) {
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SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
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SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
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SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
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EditorGUILayout.BeginHorizontal();
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from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
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to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
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durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
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if (GUILayout.Button("Delete")) {
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duration.DeleteArrayElementAtIndex(i);
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toAnimation.DeleteArrayElementAtIndex(i);
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fromAnimation.DeleteArrayElementAtIndex(i);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("Add Mix")) {
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duration.arraySize++;
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toAnimation.arraySize++;
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fromAnimation.arraySize++;
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}
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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}
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}
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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) {
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asset.Clear();
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}
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}
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}
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}
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