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spine-runtimes/spine-unity/Assets/spine-unity/Mesh Generation
History
badlogic 571523fa9b Merge branch 'master' into 3.6-beta
2017-03-27 10:12:57 +02:00
..
Arrays
Merge branch 'master' into 3.6-beta
2017-03-27 10:12:57 +02:00
Arrays.meta
Multiple submeshes per part.
2016-03-16 02:47:22 +08:00
DoubleBuffered.cs
Updated to v3.5 (merge dev branch).
2016-11-15 23:10:23 +01:00
DoubleBuffered.cs.meta
SpineRenderSeparator
2016-03-08 12:00:19 +08:00
DoubleBufferedMesh.cs
[unity] Fixed stray character.
2016-10-16 06:03:42 +08:00
DoubleBufferedMesh.cs.meta
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
2016-02-15 11:05:09 +08:00
ISimpleMeshGenerator.cs
[unity] Tint Black support via uv2,uv3.
2017-02-27 00:41:11 +08:00
ISimpleMeshGenerator.cs.meta
Arrays Mesh Generators now share code.
2016-03-16 22:22:24 +08:00
ISubmeshedMeshGenerator.cs
[unity] Tint Black support via uv2,uv3.
2017-02-27 00:41:11 +08:00
ISubmeshedMeshGenerator.cs.meta
Arrays Mesh Generators now share code.
2016-03-16 22:22:24 +08:00
SpineMesh.cs
[unity] Fixed stray character.
2016-10-16 06:03:42 +08:00
SpineMesh.cs.meta
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
2016-02-15 11:05:09 +08:00
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