136 lines
4.2 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'dart:ffi';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'rtti.dart';
import 'arrays.dart';
import 'bone_data.dart';
import 'bone_local.dart';
import 'bone_pose.dart';
import 'physics.dart';
import 'posed.dart';
import 'posed_active.dart';
import 'skeleton.dart';
import 'update.dart';
/// Bone wrapper
class Bone extends PosedActive implements Posed, Update {
final Pointer<spine_bone_wrapper> _ptr;
Bone.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
/// Get the native pointer for FFI calls
@override
Pointer get nativePtr => _ptr;
factory Bone(BoneData data, Bone parent) {
final ptr = SpineBindings.bindings
.spine_bone_create(data.nativePtr.cast(), parent.nativePtr.cast());
return Bone.fromPointer(ptr);
}
factory Bone.from(Bone bone, Bone parent) {
final ptr = SpineBindings.bindings
.spine_bone_create2(bone.nativePtr.cast(), parent.nativePtr.cast());
return Bone.fromPointer(ptr);
}
@override
Rtti get rtti {
final result = SpineBindings.bindings.spine_bone_get_rtti(_ptr);
return Rtti.fromPointer(result);
}
Bone get parent {
final result = SpineBindings.bindings.spine_bone_get_parent(_ptr);
return Bone.fromPointer(result);
}
ArrayBone get children {
final result = SpineBindings.bindings.spine_bone_get_children(_ptr);
return ArrayBone.fromPointer(result);
}
static bool isYDown() {
final result = SpineBindings.bindings.spine_bone_is_y_down();
return result;
}
static void setYDown(bool value) {
SpineBindings.bindings.spine_bone_set_y_down(value);
}
@override
void update(Skeleton skeleton, Physics physics) {
SpineBindings.bindings
.spine_bone_update(_ptr, skeleton.nativePtr.cast(), physics.value);
}
BoneData get data {
final result = SpineBindings.bindings.spine_bone_get_data(_ptr);
return BoneData.fromPointer(result);
}
BoneLocal get pose {
final result = SpineBindings.bindings.spine_bone_get_pose(_ptr);
return BoneLocal.fromPointer(result);
}
BonePose get appliedPose {
final result = SpineBindings.bindings.spine_bone_get_applied_pose(_ptr);
return BonePose.fromPointer(result);
}
@override
void resetConstrained() {
SpineBindings.bindings.spine_bone_reset_constrained(_ptr);
}
@override
void constrained() {
SpineBindings.bindings.spine_bone_constrained(_ptr);
}
@override
bool get isPoseEqualToApplied {
final result =
SpineBindings.bindings.spine_bone_is_pose_equal_to_applied(_ptr);
return result;
}
static Rtti rttiStatic() {
final result = SpineBindings.bindings.spine_bone_rtti();
return Rtti.fromPointer(result);
}
}